Maya and Unity animation tutorial: attachment points

Forum for ARTS/COGS/CSCI 4540 Game Development II, Spring 2017

Maya and Unity animation tutorial: attachment points

Postby BenChang » Mon Apr 17, 2017 2:20 pm

A tutorial on setting up a character to pick up objects and use weapon attachment points. We start with a basic rigged character in Maya, add the basic animations and player control from the Unity standard assets, then add attachment points for her sword and animations to draw the weapon, sheathe it, and perform attacks.

topics covered: Maya locators and constraints; reparenting from code in Unity; trigger variables in mecanim; animation events.
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