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Troubleshooting blendshapes in the Maya->Unity pipeline

PostPosted: Sun Dec 06, 2015 5:19 pm
by BenChang

Getting blendshapes to come through correctly can be tricky, so I recorded this video walking through a troubleshooting example. The key point here was that if you have a typical facial rig in Maya, you need to bake simulation not just on the skeleton root but on the blend nodes in the hypergraph.